Home      One-Shot Games  Organized-Play Events  Campaign Gaming       Tutorials  About Us 
[My Account]
Campaign Gaming - Adventures List

Link explaining difference between Linear and Site-Based.
Title Level Play Type Length DM Points Multiplier Description Publisher Date Added Download
A Knight in Shadowghast Manor 6 Linear 1 session 0.5 This is like a Delve but all on the Dungeon Tile set "Shadowghast Manor". It would fill up an evening's entertainment.

A corrupted paladin, responsible for murder and havoc across the region, returns to his ancestral home to conduct a necromantic ritual. Adventurers must assault the haunted manor, overcome its guards and hazards, and prevent the blackguard from enslaving the tortured spirits of his ancestors.

The DM only needs one set of the dungeon tiles. Shadowghast Manor Tiles
Dungeon Mag 2012-02-23 12:14:25 Download Adventure
Shadowghast Manor Tiles
Against the Cult of the Reptile God - 4E 3 Site-Based with plot elements 4 sessions 2 The old AD&D adventure classic converted to 4th edition. It is site-based in the town of Orlane. It will probably take 3-4 sessions to finish.

Terror by night! The village of Orlane is dying. Once a small and thriving community. Orlane has become a maze of locked doors frightened faces. Strangers are shunned, trade has withered
TSR AD&D 2011-03-20 00:00:00 Description
Baba Yaga's Dancing Hut 14 Site Based 4-8 sessions 3 Wow this looks awesome, it's the largest adventure the new Dungeon Magazine has published. It's 56 page mega-adventure.It offers a magical place full of exploration. This one is different than the usual linear adventure. The DM or players can choose one of several missions and enter the hut to accomplish them. It allows for much re-playability. The length is also extremely dependant on what mission. So ask the DM for an estimate of how many sessions.

Baba Yaga is based upon the eponymous cannibalistic hag in Slavic legend. She cooks children, causes storms, and traverses the country with Death at her side. Some say she is a spirit of the forest. Some say she protects the waters of life. She flies through the sky in a mortar and pestle, carrying a club that turns men to stone. Baba Yaga lives in a mobile hut which travels via a pair of massive chicken legs jutting from its underside. The hut is far larger on the inside than its exterior size would indicate, because it has been built around a tesseract.

Baba Yaga and her dancing hut have been a part of the Dungeons & Dragons® game since the early days, first appearing in 1979. “Baba Yaga’s Dancing Hut” is a reimagining of the 1984 Dragon magazine adventure, updating it for 4th Edition and incorporating changes that have taken place with the hut and its inhabitants.
Dungeon Mag 2011-12-03 13:00:03 Dungeon Mag
Bark at the Moon 6 Linear Plot 3 sessions 1 Dungeon Magazine Adventure.
Part 1 and Part 2 probably take up 2-3 sessions together.

Mist curls up from Silver Lake and spreads across the mountain valley, shrouding the land in a fog that seems resistant to the sun’s best effort. Out on the glassy water, one can just make out a dark smudge, a spot of land in the distance. Its mere mention elicits warding gestures and terrified glances; Wolfheart is a place cursed and twisted by ancient magic. When a wolf’s howl splits the night, all look with panicked expressions toward that tangled, fog-shrouded island.
Dungeon Mag 2011-04-20 00:00:00 Dungeon Mag
Blade of Vengeance 8 Site-based Quest-driven 5-6 sessions 3 This one is a tiny bit longer adventure, probably take 5 sessions. It is a Tolkienesque fairy-tale in an elven land. This one is special because it requires pre-generated characters. You all must be from the same elven\eladrin home-tree. All the players are related in some way to each other. Instead of the DM making characters for everyone, the players must choose a specific character whose name, family, and relationships are defined, but then the mechanics of class and powers are left up to you.

Elorfindar - Elf - fighter/warden
Tarathiel - Eladrin - swordmage/cha paladin/fighter
Elandorr - Elf - cleric/warpriest/sentinel
Elbereth - Eladrin - wizard/bard
Melisander - Elf - rogue/assassin/avenger
Shevarash - Eladrin - sorcerer/warlock/hexblade
Baerithryn - Elf - ranger/scout
Albondiel - Elf - hunter/druid/invoker
Kendel - Gnome - sorcerer/roge/warlock/wizard
Castor - Half-elf - anything
Rolf - Shifter,Goliath,Genasi,Minotaur,Wilden - Warden

You all start with mounts, horses

You are famed fey champions. After years of adventuring you have come home to the Emerlas - the hauntingly beautiful elfin woodland at the tip of the Canolbarth forest. A place of legends and of peace.

The journey has been long, but soon the winding forest track will bring you to Dorneryll, the majestic oak tree home of your childhood. Ahead, you glimpse a plume of smoke curling lazily into the sky. Dorneryll is close, and your mind floods with thoughts of home.

Suddenly your reverie is shattered! The thin plume of smoke is gone, and in its place a column of red flame leaps high among the trees.
TSR UK 2011-04-20 00:00:00
Blood Money 8 Site-Based 2-3 sessions 2 THERE IS VERY LITTLE COMBAT IN THIS ADVENTURE

“Blood Money” is a caper adventure in which the adventurers work outside the law to pull off a major robbery. Good planning is essential, and the characters need to stay cool under pressure. This adventure is designed for levels 7–9, and can be adapted for use in any campaign setting.

This is written by Logan Bonner of "Slaying Stone" fame. It is an open-ended location based adventure. It requires a lot of effort by the DM to run since there are a lot of things to keep track of. Hopefully all that complexity provides a great experience.
Dungeon Mag 2012-03-26 08:17:44 Dungeon Mag link
Cairn of the Winter King 4 Linear Plot based 3-4 sessions 2 Can be found in the Essentials: Monster Vault box.
Takes place in same area as Reavers of Harkenwold
Can be completed in 3-4 sessions.

The party investigates the unending winter felt in the previous adventure and is beset by an army of cold dwelling undead. Must figure out who is behind things.
WotC 2011-03-20 00:00:00 Buy here
Call of Cthulhu BRP 1 1 "Come empty the contents of your stomach." Call of Cthulhu is a horror roleplaying game based upon the writings of Howard Phillips Lovecraft and a few others. Lovecraft wrote during the 1920s and 1930s, and he became a cult figure before dying in 1937. His fiction ranges from pure science fiction to gothic horror. He was published frequently in a pulp magazine called "Weird Tales" which also published Robert E. Howard's Conan stories, and Robert Bloch and many others. (That's what kids of the 1920's and 1930's did, was read pulp magazines)

Young writers from around the world have contributed to or independently written well over a hundred new books of scenarios and other supplements for the Call of Cthulhu RPG since it was first published in 1981.

Here is an example of how the game plays. Example of Play

Will you be scared while playing? Probably not, but you will have to solve mysteries, uncover disturbing things, and witness atrocities, that have a good chance of leaving long lasting impressions on you.

If you want to run a CoC adventure here is a list of some of the best scenarios, most are 5 hours in length. List compiled from multiple online forums and sources. List of Best I can get any of these to you as a pdf, just ask!
2011-07-08 15:31:10
Courts of the Shadow Fey 12 Sandbox 10 sessions 4 This is a 4E adventure, another of Wolfgang Baur's "Open Design" adventures. These were commissioned works of art by people willing to sponsor money for the authors.

'One guy's review': I've had an interesting time, game-wise, the last several months. Not only have I started exploring Pathfinder, but more relevant to this review I was introduced to Open Design. It's hard to overstate the effects of these discoveries on my games. I find it somewhat ironic that as I'm moving my groups more towards PFRPG, I've found my favorite 4E adventure to date.

This adventure is the type of I wish we'd had early on. It combines action, intrigue, and exploration, and it has something appealing for all types of player. It unfolds a plot with deep hooks for role-playing for those inclined to pursue it; it adds a fascinating Status system that affects the party as they navigate the potentially treacherous courts; it has some great new monsters and NPCs to test the PCs prowess. It's been compared to Zelazny's Amber in some threads I read about it, which is one of the reasons I purchased it. It deserves the comparison.
Open Design 2012-03-18 16:00:29 Paizo Link
Cyberpunk 2020 - RPG 1 Various various 0.5 An RPG set in the ultra-modern future full of cybernetics and futuristic technology. Following a vast socio-economical collapse and a period of martial law, the United States government has had to rely on several megacorporations to survive. This has given them a veritable carte blanche to operate as they will.

THE DARK FUTURE IS NOW! The Corporations control the world from their skyscraper fortresses, enforcing their rule with armies of cyborg assassins. The Future never looked so bad. But you can change it. You're wired in, cyberenhanced and solid state as you can take it to the fatal Edge where only the toughest and coolest can go. Because you're CYBERPUNK.
R Talsorian 2012-02-17 14:15:28 Website

Amazon link
D&D Encounters 1 - Undermountain 1 Linear in the extreme 3 sessions 2 This is the first D&D Encounters season named 'Undermountain'. They are a string of difficult encounters, with a tiny bit of role-playing mixed in.

They are meant to start off level 1 characters. There were meant to be 12, 60 minute sessions. That means they can probably be finished in 3 sessions.

Spanning miles of caverns below Waterdeep. the City of Splendors. Undermountain is the deepest and deadliest dungeon in all the known Realms. To quote the famous sage Elminster. it is "the most famous battlefield in which to earn a reputation as a veteran adventurer-and the largest known grave of heroes in Faerun." It predates the city itself, having been built in and around the ruins of several fortresses and hold fasts including the Underhalls a labyrinth built by the dwarven Melairkyn clan.

A legendary archwizard called Halaster originally built Undermountain along with his (original) seven apprentices. Halaster is as famous for his power as he is for his madness. He used the great dungeon primarily as safe storage for his magical treasures and as a testing ground for his various creations many of which he derived from extraplanar fiends and his own magical experimentation.

When adventurers began raiding the dungeon. Halaster dug deeper leaving behind hordes of nightmare creatures and devilish traps to cover his tracks. He also delighted in watching the trials of would-be treasure hunters by magic sometimes inhabiting the very walls to spy upon intruders.
WotC 2011-03-20 00:00:00 Ask to be made admin and you will have access to the pdf
D&D Encounters 2 - Dark Sun Fury of the Wastewalke 1 Linear in the extreme 4 sessions 2 This is the second D&D Encounters season taking place in the land of Dark Sun named 'Fury of the Wastewalker'. They are a string of very challenging encounters, with a tiny bit of role-playing, but an interesting story to keep you going.

They are meant to start off level 1 characters. All the characters should be Dark Sun races and classes only, this is strict! You should start with a "Theme" (see Dark Sun book). There were meant to be 15, 60 minute sessions. This was the longest season. That means they can probably be finished in 4 sessions.

Leveling UP: During the course of the adventure you do gain levels. The module says to give the players "Inherant Bonuses" since magic is rare on Athas. You can find the checkbox in the character builder under "Manage Character" button. This gives 2nd level characters +1 to hit and damage, as if you had a magic weapon, even if you don't find one.

Handling Death: Since these adventures are meant to be hard, frequent deaths are expected. The modules says to allow a Raise Dead, but you suffer -1 to every d20 roll until you reach a milestone. That seems a little too nice though, considering it's Athas. Players are strongly encouraged to bring a back-up character, starting at the appropriate level.
-----------------------------
The world of the DARK SUN Campaign Setting is unique in several ways. Many familiar trappings of the DUNGEONS & DRAGONS game are missing or turned on their heads. Athas is not a place of shining knights and robed wizards, of deep forests and divine pantheons. To venture over the sands of Athas is to enter a world of savagery and splendor that draws on different traditions of fantasy and storytelling. Simple survival beneath the deep red sun is often its own adventure.

Newcomers to Athas have many things to learn about the world, its people, and its monsters, but the following eight characteristics encapsulate the most important features of the DARK SUN campaign setting. Please Read more here
WotC 2011-03-20 00:00:00 Ask to be made admin to be able to download the pdf of the encounters.
D&D Encounters 3 - Keep on the Borderlands 1 Linear in the extreme 3 sessions 2 This is the third D&D Encounters season named 'Keep on the Borderlands'. They are a string of difficult encounters, with a tiny bit of role-playing, but an interesting story to keep you going.

This season was Essentials Only. You should only use Essentials classes. They are meant to start off level 1 characters. There were meant to be 12, 60 minute sessions. That means they can probably be finished in 3 sessions.

Legends claim that dwarven-built Restwell Keep has been the fortress of a hobgoblin king, the home of an infamous bandit lord, a linchpin garrison of fallen Nerath, and the lair of a dragon. Indeed, the keep has been all this and more. At present, it is a faint but steady light struggling against a growing darkness. Its intrepid folk are in constant danger from within and without.
WotC 2011-03-20 00:00:00 Ask to be made admin to download pdf of the encounters.
D&D Encounters 4 - March of Phantom Brigade 1 Linear 3 sessions 2 This is the 4th season of D&D Encounters. They are meant to start off level 1 characters. There were meant to be 12, 60 minute sessions. That means they can probably be finished in 3 sessions.

The adventure begins with the heroes as a part of a "caravan of pilgrims sett ing out to found a town in the ruins of Castle Inverness. The heroes are 1st level adventurers who have been hired to help ensu re that the caravan reaches Inverness safely.

This is an homage to a classic adventure "Ghost Tower of Inverness" that had many tricks and traps.
WotC 2011-10-21 16:05:55 Description Here
D&D Encounters 5 - Dark Legacy of Evard 1 Linear 3 sessions 2 This is the 5th season of D&D Encounters. Released around the time as "Players of Shadow" and the sourcebook "Shadowfell: Gloomwrought and Beyond" with its despair deck.

Given the fact that the adventure is set in a town falling under the influence of the plane of shadow, it was clear that I needed this tale to simply ooze atmosphere. Dark Legacy of Evard isn’t just a site-based dungeon delve; it’s a ghost story, and to solve the adventure, the heroes must slowly piece together the story of the haunting while doing their best to survive its effects.

They are meant to start off level 1 characters. There were meant to be 12, 60 minute sessions. That means they can probably be finished in 3 sessions.
WotC 2011-10-21 16:12:19 Description
D&D Encounters 6 - Lost Crown of Neverwinter 1 Linear 3 sessions 2 This is the 6th season of D&D Encounters. Released to support the Neverwinter Campaign Setting.

Lost Crown of Neverwinter immerses the characters in the factions, foils, and fiends of the city as they attempt to unravel a mystery surrounding the true heir to Neverwinter’s legacy and restore order to the ever-rising chaos. The Neverwinter Campaign Setting themes characters choose will come into play throughout the season, as their wits and loyalties are tested!

Themes are permitted in this adventure.

They are meant to start off level 1 characters. There were meant to be 12, 60 minute sessions. That means they can probably be finished in 3 sessions.
WotC 2011-10-21 16:15:58 Description
D&D Encounters 7 - Beyond the Crystal Cave 1 Multi-Branching Plot Tree 3 sessions 1 This is the 7th season of D&D Encounters. Released to support the Heroes of the Feywild Campaign Setting. "These Encounters adventures have been completely awesome so far." They are meant to start off level 1 characters. There were meant to be 13, 60 minute sessions. That means they can probably be finished in 3 sessions.

Out of important components in the original adventure, Steven Townsend wove a true homage to UK1 with wonderful Feywild elements and hints of A Midsummer Night's Dream. He also had to come up with a story that, unlike the original, involved tangible villains and other interesting actors.

When monsters threaten the placid village of Crystalbrook, it’s up to adventurers to track down where they’re coming from. Their investigation will lead them on a journey across planes. In the Feywild, the heroes must explore an enchanted island garden and unravel the plot of a foul hag, before she and her fiendish companion can perform a ritual to seize control of the island.

It would be best if everyone played races and classes from Heroes of the Feywild. Some Pregens are here

Fey "Themes" are permitted and encouraged.
WotC 2011-12-16 14:40:09 Description here

Ask to be made admin to be able to download the pdf of the encounters.
D&D Next Playtest - Caves of Chaos 1 unknown 1 session 0.5 The Playtest Rules are released on May 24th,2012. Come try them out!

Not far from the Keep on the Borderlands lies the Caves of Chaos. The players investigate the series of caverns in the nearby hills teeming with monsters. These Caves of Chaos house multiple species of vicious humanoids.

It says there will be a choice of 5 pregens. Five pregenerated characters
  • Two clerics to test the range of the domain/deity system. One of the clerics is more of an armor-and-mace fellow, and the other is more of a mystic.
  • One Rogue
  • Also a fighter and a classic wizard.
  • The five characters will feature the background and theme system that WotC has alluded to in the past few months.
WotC 2012-05-17 10:47:40
Dark Sun - Ashes of Athas - Season 1 3 Linear Plot 3 sessions 1 The Ashes of Athas is a living campaign set in Dark Sun similar to Living Forgotten Realms. Except, they say they MUST BE PLAYED IN ORDER. They are extremely linear and the later ones only make sense if played in order, and are also full of spoilers. It is produced by BaldmanGames. It was limited to Conventions only, until I got my grubby mitts on it.

There are 3 adventures in each season. SEASON 1
  1. The Worth of a Slave - lvl 3
  2. The False and the True - lvl 3
  3. The True Lesson Learned - lvl 3
Newcomers to Athas have many things to learn about the world, its people, and its monsters, but the following eight characteristics encapsulate the most important features of the DARK SUN campaign setting. Please Read more here

VERY IMPORTANT - For character creation you start at level 3 with no magic items! and you must check "Inherent Bonuses" in the Builder, and you do not start with a "Wild Talent", you must start with a Dark Sun "Theme"; read the Campaign Doc
Baldman Games 2012-04-19 07:58:16 Baldman Games
Dark Sun - Ashes of Athas - Season 2 4 Linear Plot 3 sessions 1 The Ashes of Athas is a living campaign set in Dark Sun similar to Living Forgotten Realms. Except, they say they MUST BE PLAYED IN ORDER. They are extremely linear and the later ones only make sense if played in order, and are also full of spoilers. It is produced by BaldmanGames. It was limited to Conventions only, until I got my grubby mitts on it.

There are 3 adventures in each season. SEASON 2
  1. Plotting the Course - lvl 4
  2. Allies Kept Closer - lvl 4
  3. A Time to Stand - lvl 4
Newcomers to Athas have many things to learn about the world, its people, and its monsters, but the following eight characteristics encapsulate the most important features of the DARK SUN campaign setting. Please Read more here

VERY IMPORTANT - For character creation you start at level 4 with no magic items! and you must check "Inherent Bonuses" in the Builder, and you do not start with a "Wild Talent", you must start with a Dark Sun "Theme"; read the Campaign Doc
Baldman Games 2012-04-19 07:58:16 Baldman Games
Dark Sun - Beneath the Dust 8 Linear Plot Based 2-3 sessions 1 2-3 Session length Dark Sun tale that has interesting back-story involving Defilers and Sorcerer Kings. It will seem short, unless the DM expands it by an encounter or two.

There in the dark, something remarkable occurred. In the lightless, stale, barren cave, nurtured by the primal spirits and its own tenacious power to survive, the seed of life slowly took root. Forging its own nutrients from the stone, drawing sustenance from traces of water, it grew into a mighty tree. More life spread from it; moss grew on the walls, vines snaked through rusted weapons and armor, and the air became fresh.

Characters seek a primordial tree of life, a prize of inestimable value to both preservers and defilers. It lies somewhere in the barren desert, under all the protection that the primal spirits can muster for it. Those seeking it will face monsters of the desert, undead guardians, thri-kreen raiders, and a ghostly protector on their path to the tree. And they're not alone; with stakes as high as these, there's bound to be more than one player in the game.

Dungeon Mag 2011-05-21 00:00:00 Dungeon Mag
Dark Sun - Cruel as a Desert Wind 6 Linear 2 sessions 1 House Tsalaxa uses various legitimate trade ventures to conceal its blackmail, espionage, and assassination schemes. Its representatives are feared for their ruthlessness—and for their ability to strike without mercy when threatened. However, Athas holds forces even more ruthless than House Tsalaxa, as a band of adventurers is about to find out.

This should take exactly 2 sessions. Players should start with a Dark Sun Theme.
Dungeon Mag 2012-05-15 07:22:00 Dungeon Mag
Dark Sun - Revenge of the Marauders 6 Linear Plot 2-3 sessions 1 A cool Dark Sun adventure against a powerful opponent. This one is shorter, probably closer to 2 sessions.

The raider lord Yarnath prowls the wastelands in his crawling citadel called Slither. A mobile fortress built from the animated undead bones of gargantuan beasts. Not long ago, Yarnath bent all his effort toward recovering an artifact fragment known as the Crown of Dust. But someone beat him to it.

Yarnath did not come away empty-handed. Though he did not find the fragment he sought, his raiders located the crown jewel of the ancient artifact. This red stone, called the Blood Jewel, is the crystallized blood of an ancient primordial. With it, Yarnath might unlock the power of a being mighty enough to slay the ancient gods. Does anyone dare to oppose him?

Some people might say this is a sequel, but it is not.
Dungeon Mag 2011-06-02 20:32:10 Dungeon Mag Link
Dark Sun - Vault of Dorom Madar 1 Linear plot based 3-4 sessions 1 To whet people's appetite for Darksun. Warning: this is like playing on super-hard mode. The harsh desert world of Athas will most likely kill you and no one will shed a tear since water is precious.

It takes place in the Tablelands beyond the alluvial sand wastes. The adventure challenges the characters to find an ancient treasure lost somewhere in the vast desert. The characters, however, are not the only group seeking to uncover the long-lost fortune, so the heroes must not only find the treasure but return safely with it to the gates of Tyr. This is a great intro to Dark Sun.
Dungeon Mag 2011-04-20 00:00:00 Download Here
Deadlands RPG 1 Various Various 2 Deadlands is a game-setting that uses the "Savage Worlds" ruleset. The canonical, basic setting is referred to as the "Weird West" due to the juxtaposition of the Western setting with the horrific and fantastical elements of the game. The history of the Weird West is identical to real-world history, up until July 3, 1863. On this date in the fictional universe, a group of American Indians from various tribes, led by a Sioux shaman known as "Raven," performed a ritual in an effort to drive out the European settlers. This ritual created a conduit to a spiritual realm populated by powerful malicious entities known as the "Reckoners." The events surrounding and immediately subsequent to Raven's ritual is known as "The Reckoning."

The Reckoners feed on negative emotions, particularly fear. The ultimate goal of the Reckoners is to turn the entire Earth into an evil, haunted wasteland — literally a Hell on Earth. However, the Reckoners cannot directly enter Earth's realm unless the overall fear level of the entire planet becomes sufficiently high.

The unleashing of the Reckoners has had a number of important side effects. Magic was revealed to be real, although it involves challenging otherworldly spirits, "manitous", in contests that are either viewed as a negotiation or a test of will. These same manitous can possess a recently deceased body and reanimate it, creating a "Harrowed". Harrowed beings are sometimes under the control of the spirit (which uses the opportunity to spread fear) and sometimes under the control of the deceased being. Scientific progress rapidly advances as the Reckoners support experimental designs that normally would not work. This progress drives the technological level of Deadlands from historical levels to a "steampunk" setting.

Players take on the role of various mundane or arcane character types, including Gunfighters, Lawmen (such as U.S. Marshals or local sheriffs), Hucksters (magic users), Shamans, Blessed (those of faith), and Mad Scientists in an attempt to learn about the Reckoning and the mysterious beings behind it.

The basic rules provide for characters and settings that could be expected to appear in the "Wild West" genre of movies and pulp fiction, and most of the in-game action is presumed to occur in the wild frontiers of the American West, or in barely tamed frontier towns like Tombstone, Arizona or Dodge City, Kansas. Gameplay involves dice, poker chips, a deck of cards, miniatures, and cowboy hats(optional).

It might be the most fun if players kept their characters after each adventure after earning experience and money. We could use the honor system. There are tons of written adventures to explore.

QuickStart Rules
Actions in Combat (you'll need to do more than just attack)
Pinnacle 2012-02-24 18:17:37 Deadlands Publisher
Descent: Journeys in the Dark boardgame 1 0.5 Descent boardgame, pure hack and slash. The DM is out to win, it is adversarial. Scenarios are pre-written not random. Boardgamegeek link 2011-07-08 14:35:34
Dresden Files RPG 1 0.5 Based on the FATE system. The Dresden Files RPG. Has a written adventure "Neutral Grounds" a murder at a coffee shop, available free at Adventure File. When I find more I'll make a list. Handy links at rpggeek 2011-07-08 15:01:23
Dungeon Delve 0 Linear 1 session 0.5 The original Dungeon Delve concept which appeared at the 1998 GenCon Game Fair aimed to turn D&D into a more competitive experience. Instead of cooperative storytelling and roleplaying, in which the DM takes on a more neutral role and arbiter and narrator, the Delves can be used to test the skill of both players and the DM. It becomes an exciting game of survival of the fittest as adventurers enter dungeons and try to overcome the obstacles set before them.

The first 4E delve collection was published in the Dungeon Delve book. It contains several masterpieces of encounter design. They are intended to challenge the players and force them to change the tactics they are used to. There are delves in that book for each level from 1-30. There are more delves published than the ones in the "Dungeon Delve" book. There are excellent delves in "Open Grave", "Demonomicon", "Draconomicon", and Dungeon Mag "Troll King lvl 11", "Coppernights Salvation lvl 1", and 9 Delves from the Delve Nights program that are as good or better than ones in the Delve book.

Most of these delves are older and came out at the same time as the first Player's Handbook. The DM should replace any monsters that have subsequently been printed in the Monster Vault or MM3. Otherwise, the DM should adjust the monsters by adding half-level to all their damage and giving Brutes +2 to hit, Soldiers -2 to hit, and let Solos act twice and remove stun/daze between actions.

There are also self-published ones from our new contest here Read More

The DM should also state which level they will run.
WotC 2011-10-23 10:40:44 Description
Eberron - Heart of the Forbidden Forge 7 Plot based 4-5 session 2 "Heart of the Forbidden Forge" is set in the Eberron campaign setting. The PCs learn of a creation forge that was once buried and abandoned, but no longer. They'll need to fight their way through goblins, constructs, and undead, and contend with old traps before finally meeting the true power behind the forge. If the PCs have been through the events in "Seekers of the Ashen Crown," this adventure can be easily slotted after that one has concluded. The adventure works fine for other PCs as well, and it can be adapted easily to another campaign setting.

The Kech Shaarat goblins have numerous schemes to unite the Dhakaani clans under the Bladebearer banner. One such plan focused on beating the Wordbearer goblins to an artifact called the Ashen Crown. A group of adventurers defeated the goblins in this quest, but other missions are moving forward. One involves the capture of a destroyed creation forge and the forbidden creature within it. The Bladebearers have an unlikely ally in this goal: an eladrin artificer working for the Brelish government.

This probably takes 4-5 sessions it is longer than the usual Dungeon mag short crap they've been putting out.
Dungeon Mag 2011-04-20 00:00:00 Dungeon Mag download
EPIC3-1 The Glorious Hunt 21 Linear Plot Based 3 sessions 1 Yes, an RPGA mod. It gets phenomenal reviews.

Corellon's realm of Arvandor is known for more than its majestic forests and splendid islands. The exalted of Arvandor track down and destroy abominations that carve paths through the dominion in an eternal event known as the Glorious Hunt. When Corellon and his exarchs receive more than they bargained for, will you join the hunt?

It says 12-15 hours and can be played in 3 sessions.

This is the first adventure of an epic 3 part series.
RPGA 2011-05-20 00:00:00 Download Here Free
EPIC3-2 Cracks in the Crimson Cage 22 Linear 3 sessions 1 Yes, an RPGA mod. It gets phenomenal reviews.

Mortal heroes have just foiled a plot to assassinate a god and despoil his realm. The perpetrators' trail leads to Carceri, an astral prison that detains powerful abominations, disobedient angels, and horrors from beyond the known planes. The only way to find out who's behind the attack is for you to give chase into the Red Prison... and risk being trapped for eternity with beings feared even by the gods. A three-round continuous-play Living Forgotten Realms Epic Campaign adventure set in Carceri for 22nd-level characters. This adventure is a direct sequel to EPIC3-1 The Glorious Hunt. We recommend that you allow 12-15 hours of playing time in order to complete this adventure.
LFR RPGA 2012-04-03 07:43:04 Download
EPIC3-3 The Tangled Skein of Destiny 23 Linear 3 Sessions 1 A trail of assassination and devastation has led you across the planes to Lolth's throne. The path to the Queen of Spiders is treacherous and the souls of many brave heroes have been trapped alongside the demons, ensared in her eternal webs. Can you weave your way through the Demonweb to untangle the fate of mortals and gods alike? A three-round continuous-play Living Forgotten Realms Epic Campaign adventure set in the Demonweb for 23rd-level characters. This adventure is a direct sequel to EPIC3-2 Cracks in the Crimson Cage and concludes Season 1 of the LFR Epic Campaign. We recommend that you allow 12-15 hours of playing time in order to complete this adventure. LFR RPGA 2012-04-03 07:46:38 Download
Fane of the Drow 11 Map Based 3 sessions 2 Fantastic Locations: Fane of the Drow features two double-sided poster maps designed for roleplaying and miniatures skirmish play. An accompanying 16-page adventure can be dropped into any campaign. Enemies consist of creatures from various D&D miniatures. Miniatures skirmish scenarios are included for additional play options, written to allow Dungeon Masters to seamlessly integrate D&D Miniatures into the adventure. The two poster maps, which are scaled for tabletop play, can be put together to form the temple of the drow, while the reverse sides feature other fantastic dungeon locations players can explore. WotC 3.5 2011-07-23 10:51:02 RPG Link
Flame's Last Flicker 21 Linear 2-3 sessions 1 Flame is the name of an iconic Red Dragon who graced the cover of the first issue of Dungeon Magazine#1 ever published. There have been many adventures featuring this formidable dragon who always seems to have ways to come back.

Flame's Last Flicker" continues the story of the wily and ambitious red dragon known as Flame. His tale started in the adventure "Into the Fire" in the first issue of Dungeon magazine in 1986, continued in "Out of the Ashes" in Dungeon 17, and was reprised again in "Old Embers Never Die" in Dungeon 100. Having survived the meddling of a host of adventuring parties over the years, Flame now seeks revenge on his enemies, using his newly gained status as the servant of an entity from beyond the mortal world.
Dungeon Mag 2012-04-01 18:51:50 Dungeon Mag
Forge of Fury - Dwarven Reclamation 3 Site Based 5-6 sessions 4 When Odo Heavyheart was a dwarven child in but his fourth year, he was known as Odo Orecrusher, firstborn of Durgeddin (The Black) Orecrusher, master of the smiths of Khundrukar. One day, Moradin willing, Odo would rule his small but important clan as did his father and as had his grandfathers before them.

In that fourth year his father Durgeddin, Odo, and a band of retainers traveled away from their ancestral home in the Stonetooth Mountain to see their lord, Sertu Axebreaker, and renew their pledge of fealty.

Fateful was that trip, for in Durgeddin's absence, creatures from the depths, led by the wicked black dragon Nightscale, rose up through secret ways and fell upon the mine's weakened defenders. Great was the slaughter, and swift.

Of the Orecrusher clan, only those who traveled survived that day. This unhappy band discovered its loss upon returning to the ancestral home, where the heads of their loved ones were impaled upon stakes outside the entrance that was barred against them.

Great was Durgeddin 's sorrow, but greater still was his fury. Durgeddin 's mithril hammer burst the gates of Khundrukar and he disappeared into the smoky gloom, followed by his household warriors. Only Odo, aged but four years, and his nursemaid remained above. Sounds of distant battle reached their ears but were extinguished within the hour. In fear, Odo's nursemaid spirited away the child to a neighboring clan, where he was raised under a sorrowful name. As he grew in knowledge and might, so grew his pride, anger … and thirst for revenge.

Thus it was that in his 85th year, Odo Heavyheart set out to avenge his clan and reclaim a heritage, and a name, that he barely recalls.

To make this interesting, and personal, the adventure will be limited to Dwarf characters only. You all must be part of the same dwarven clan. This is a mission of reclamation, to take back your ancestral home. Odo is financing this expedition or one of you may choose to play Odo.
WotC 2012-03-13 11:07:33 Module link
Fortress of the Yuan-ti 6 Site Based exploration 5-6 sessions 3 3.5 edition module converted to 4th edition.
Probably takes 5-6 sessions to play through.

Evil yuan-ti conspire to destroy a kingdom using dark rituals and the bones of a long-dead king. To win the day, heroes must storm the yuan-ti fortress and wrest the bones from the cultists' clutches before they complete their rituals and unleash a far greater menace upon the world.
WotC 3.5 2011-02-20 00:00:00 Buy original here

Conversion here
Fourthcore - Crucible of the Gods 1 Site Based 1 session 0.5 The first in the ‘Core’ series of introductory fourthcore dungeon modules aimed at veterans of D&D 4th Edition interested in the genre. It is also designed to attract players to 4E from games like Advanced Dungeons & Dragons. If you’re brand new to fourthcore, start here.

Fourthcore adventure meant to be like a delve. Players should hopefully complete it in a timed 3-5 hour session. These are meant to be rediculously difficult and challenging. Meaning you die, and try again, repeat until the time is up.Link to What is Fourthcore?

Centuries ago, the four deities worshipped by mortals – Kishar, Kotaresh, Lyth, and Asar-Segt – threatened to drown the world in a flood of saltwater to punish the living for their impiety. The oracles and witches of your realm struck a desperate bargain with the gods, however, and convinced them to spare the world. In exchange, the mortal kingdoms from which you hail were bound to demonstrate their faith once every generation by sending their most courageous and adroit warriors to the Crucible, a ziggurat in the lowest valley of the land.

You are one of these champions.”

High Scores:
750 points. 2012/03/11 by: Graham, Xerek, Brad, KenB
390 points. 2011/10/30 by: Jensen, Capt_Dan, Tracy, Pbren, Britt
slamdancr 2011-10-20 08:07:53 Download Here
Fourthcore - Gallery of the Hate Blossom 14 Site Based 1 session 0.5 Fourthcore adventure meant to be like a delve. Players should hopefully complete it in a timed 3-5 hour session. These are meant to be rediculously difficult and challenging. Meaning you die, and try again, repeat until the time is up.Link to What is Fourthcore?

A half-marilith, half-medusa druidess lich known as the Hate Blossom lairs in this dungeon, having been run out of mortal society and shunned by demonkind. She possesses the petrified-yet-still-living body of Melenkir, the first human arch-mage and the single creature to remember a ritual that may save the realm from an extraplanar threat. Only slaying Hate Blossom or convincing her to lift the curse will revive Melenkir.
slamdancr 2011-10-20 08:21:44 Download Here
Fourthcore - Revenge of the Iron Lich 16 Site Based 1 session 0.5 Nominated for ENnie award for best free product.

Fourthcore adventure meant to be like a delve. Players should hopefully complete it in a timed 3-5 hour session. These are meant to be rediculously difficult and challenging. Meaning you die, and try again, repeat until the time is up.Link to What is Fourthcore?

You and your companions have traveled to the Netherworld to stead the Tomb of the Iron Lich. The traps, tricks, and guardians that ward the Tomb are as lethal as they are numerous, so only the most skilled, courageous, and well-armed parties should dare enter.

The pregens on the fourthcore site are recommended for players who get too attached to their characters, because he/she will probably die.Adventure site
slamdancr 2011-10-20 08:12:37 Download Here
Fourthcore - The Sundering of the Earth 8 Site Based 1 session 0.5 Fourthcore adventure meant to be like a delve. Players should hopefully complete it in a timed 3-5 hour session. These are meant to be rediculously difficult and challenging. Meaning you die, and try again, repeat until the time is up.Link to What is Fourthcore?

Corrupted by promises of great power, a mated pair of Dragons, Scatha and Drogoth, have succumbed to the whispered lies of Primordial masters. They have bathed in the fires of the ever?changing Elemental Chaos, and have begun the rituals needed to break the Primal Ban on the world and allow their masters to run rampant, tearing apart all of creation into its base elemental components. Already their powerful spells are taking hold in the world. An ancient and abandoned castle, Tethys Keep, has been physically ripped from the ground, as a swirling maelstrom of storm and stone swirls about it. It is here that the dragons have made a new lair, heralding the triumph of the Primordials.

The gods have set aside their ordinary petty squabbles, and called upon their designated champions: you.
C. Steven Ross 2011-11-18 13:33:06 Download Here
Gamma World - Famine in Far-Go 3 Linear Plot 5-6 sessions 2 A boxed set adventure for Gamma World. I don't know much about it other than it looks fun.

The radioactive wastelands of Earth are home to many bizarre and barbaric creatures. The apocalypse hasn’t exactly made the world a better place. It’s survival of the fittest. Time to build a new food chain.

4-6 sessions probably. It says it takes from 3rd to 6th level.

GAMMA WORLD HOUSERULE: (since there is no healing) Any character can use a Standard Action DC:10 Nature or Science check to allow an adjacent, unconscious ally to regain half their Hit Points, no matter if they already used their Second Wind.
WotC 2011-06-07 15:07:00 Description Here
Gamma World - Legion of Gold 7 Linear Plot 5-6 sessions 2 Gamma World Legion of Gold boxed set. Head to the Moon.

This is a remake of the first Gamma World adventure ever published "Legion of Gold". Head to the Moon!

GAMMA WORLD HOUSERULE: (since there is no healing) Any character can use a Standard Action DC:10 Nature or Science check to allow an adjacent, unconscious ally to regain half their Hit Points, no matter if they already used their Second Wind.
WotC 2011-06-07 15:21:15 Decription
Gamma World - Steading of the Iron King 1 Linear Plot 2-3 sessions 1 Included in the Gamma World Game Boxed Set. Short introductory adventure to the crazy setting of Gamma World. You need a sense of humor to enjoy the game. Prepare to die in hilarious ways.

This is about 2 sessions in length. Don't make a character beforehand, roll one up at the table in 5 min (that's part of the game to be a random mutant conglomerate). You also don't need to read any rules beyond the 4th edition ones you already know.

GAMMA WORLD HOUSERULE: (since there is no healing) Any character can use a Standard Action DC:10 Nature or Science check to allow an adjacent, unconscious ally to regain half their Hit Points, no matter if they already used their Second Wind.
WotC 2011-06-07 14:57:24 Product Desc Here
Gamma World - Trouble in Freesboro 1 Linear 1 sessions 1 The trouble started a few days ago when people noticed a bang and a flash coming from the ruins of MedCen Park. This is a Gamma World adventure. It was the free gameday adventure.

It is fairly short so it should be finished on one 5 hour sessions.

There's no need to read the rules, they are the same as D&D 4th edition. Don't make a character beforehand, part of the fun of Gamma World is making a random at the table. It takes 5 minutes.

GAMMA WORLD HOUSERULE: (since there is no healing) Any character can use a Standard Action DC:10 Nature or Science check to allow an adjacent, unconscious ally to regain half their Hit Points, no matter if they already used their Second Wind.
WotC 2011-06-11 04:38:41 Description Here
Gamma World - Two Fan Created Adventures 1 Linear Plot 2 sessions 3 Here are two fan-created adventures for Gamma World a DM can run. They both look awesome! The first is level 1 "Quest of the One-Armed Robot", the next is level 4 "Ray-Gun Revolution". So new characters would have to be created between sessions or leveled up spontaneously (mutated!?).

Don't make characters, make them at the table by rolling randomly. You don't need to read any rules, they are the same as 4th edition.

GAMMA WORLD HOUSERULE: (since there is no healing) Any character can use a Standard Action DC:10 Nature or Science check to allow an adjacent, unconscious ally to regain half their Hit Points, no matter if they already used their Second Wind.
user-published 2011-06-07 15:34:14 Quest of the One-Armed Robot lvl 1

Ray-Gun Revolution lvl 4
Glacial Rift of the Frost Giant Jarl 16 Site Based 6 sessions 3 Another conversion from Chris Perkins of the classic Frost Giants adventure.

Leagues East from the forest locale of the Steading of the Hill Giant Chief, amidst the tallest mountain peaks, is the stronghold of the Frost Giant Jarl. As frost giants have been among those who have been in the reaving bands, the party is to deal with them as they did the Hill Giants: death and destruction are to be meted out to the frost giants in the same measure they gave these things to the peoples below.

Those members of the party who have participated in the raid upon the Steading should know by now that their most important mission is to gather intelligence as to what or who is behind the unholy alliance of Giant-kin. Any such information gained is to he delivered by the fastest means to the nobles sponsoring the expedition, while the party is to follow up clues in order to prosecute offenders. Any treasure taken is to be kept by the party; this is their reward for the perils they must face-and they are bound to face many in the weird ice caves and rocky caverns of the Jarl. The evil root is deeply grown here, far worse than among the Hill Giants.
Dungeon Mag 2012-02-23 08:21:03 Download Here
Hall of the Fire Giant King 18 Site Based 6 sessions 3 You have destroyed the Hill and Frost Giants but now you face a greater threat - the Fire Giants. After finding that orders to invade your King's lands had been under the guidence of Snurre the Fire Giant King, you have been ordered to destroy the threat once and for all. But did Snurre really mastermind the invasions or is he just another pawn used by a greater intelligence?

The finale of the four part "Against the Giants" series.
Dungeon Mag 2012-04-01 18:49:10 Dungeon Mag
Heart of the Scar 10 Linear 3 sessions 1 The time has finally come to assault the fortress- temple standing above the remnants of the ancient meteor that carved the Chaos Scar centuries ago. A horrific creature lurks below the edifice, and this monster has the power to shake the citadel to its foundations and wreak havoc throughout the Nentir Vale. Dungeon Mag 2012-01-05 12:04:12 Dungeon Mag
Hidden Shrine of Tamoachan 4E 7 Site-Based 5-6 sessions 4 This is a conversion of the tournament module Hidden Shrine of Tamoachan. The original is rated as one of the best adventures of all time. Hidden Shrine's design intent was to test the skill and common sense of players. The design of the temple draws heavily on Mayan and Aztec/Toftec mythology and society.

Unlike the Tomb of Horrors, Lost Caverns of Tsojcanth, or similar adventures -- where you sought the heart of the dungeon to face its ultimate foe and hopefully collect your deserved reward -- The Hidden Shrine of Tamoachan started with the tournament characters lost in the jungle and accidentally falling into the dungeon. Your quest was to find your way out, not go farther in.

In keeping with the retro theme; This adventure should be limited to Essentials classes only.
WotC 2012-01-08 14:37:38 Description ask to be admin to download the mod
Lair Assault - Attack of the Tyrant Claw 6 Site-based 1 session 0.5 If you think you have what it takes to brave the fiercest foes, fight the toughest battles, and conquer the vilest enemies, we have the Dungeons & Dragons play experience for you! Gather your master tacticians and rules experts together to kick down the dungeon doors and begin the assault! D&D Lair Assault is a new Wizards Play Network in-store program that pits tactically-minded players against a super challenge where the difference between victory and defeat is dependent upon your game knowledge, ability to adapt, and a little bit of luck. You'll pit your wits against some of the most difficult encounters you've ever played.

Test your mettle against the fabled Isle of Dread and the savage clan of orcs called the Tyrantclaw!

Special character creation rules here Char Rules all these rules trump any Campaign Games rules.
WotC 2012-05-16 14:09:56 Lair Ass Description
Lair Assault - Forge of the Dawn Titan 5 Site Based 1 session 0.5 If you think you have what it takes to brave the fiercest foes, fight the toughest battles, and conquer the vilest enemies, we have a new Dungeons & Dragons play experience for you! Starting in September, gather your master tacticians and rules experts together to kick down the dungeon doors and begin the assault! D&D Lair Assault is a new Wizards Play Network in-store program that pits tactically-minded players against a super challenge where the difference between victory and defeat is dependent upon your game knowledge, ability to adapt, and a little bit of luck. You'll pit your wits against some of the most difficult encounters you've ever played. Each challenge is a mega-encounter that plays in just a few hours, but many will need to make more than one run at it in pursuit of victory.

Ask the web moderator for the file of the adventure.

None of the Campaign Games rules apply. Go nuts: use Themes, use Fortune Cards, make a character with 1 magic 6th level, 1 magic 5th level, 1 magic 4th level, 840 gold to spend on equipment (mundane or magical), no more than 1 rare item, no more than 2 consumable magic item (ammunition or potion)
WotC 2011-10-21 15:36:29 Description Link
Lair Assault - Talon of Umberlee 8 Site Based 1 session 0.5 Step Up to the Challenge! Survive and Succeed or Die Spectacularly!

Assemble a group of tacticians, rules experts, min/maxers, and power gamers ready to take on the hardcore challenge of D&D Lair Assault. Bring extra character sheets and plenty of D&D Fortune Cards—you’ll need ‘em.

D&D Lair Assault is a new Wizards Play Network in-store program that pits tactically-minded players against a super challenge where the difference between victory and defeat is dependent upon your game knowledge, ability to adapt, and a little bit of luck. You'll pit your wits against some of the most difficult encounters you've ever played. Each challenge is a mega-encounter that plays in just a few hours, but many will need to make more than one run at it in pursuit of victory.

None of the Campaign Games rules apply. Go nuts: use Themes, use Fortune Cards, make a character of 8th level, with 1 magic 9th level item, 1 magic 8th level item, 1 magic 7th level item, 2,600 gold to spend on equipment (mundane or magical), no more than 1 rare item, no more than 2 consumable magic item (ammunition or potion)
WotC 2012-01-21 11:39:30 Description link
Last Breaths of Ashenport 8 Plot based linear 3-4 sessions 2 It stands a lonely vigil atop a remote northern shore, hunkered down against the terrible ocean storms. For most of the year, it sits alone, for trade in the region has decreased. If this were any other town, it would long since have been forgotten, or perhaps even abandoned.

But this is no other village. This is Ashenport. Here, the fish are plentiful. Here, the crops grow and thrive despite the rocky soil. Here, the ocean offers up its riches willingly, like a bashful lover.

The remote seaside town of Ashenport isn’t visited by many, for good reason. When the PCs arrive to weather a fierce storm battering the coast, they discover that something dark lurks beneath the town's pleasant veneer. It's up the heroes to discover the horrifying secrets of Ashenport.

You probably need to like H.P. Lovecraft's story The Shadow Over Innsmouth to enjoy this module. If you don't get excited over the "Innsmouth Look" and want the usual monsters you might not enjoy this.
Dungeon Mag 2011-05-22 00:00:00 Dungeon Mag Here
Last Night on Earth: Zombie Boardgame 1 1 session 0 When night begins to fall on the sleepy town of Woodinvale, the shadows and fog rolling in bring with them more than just a chill shiver. A living nightmare erupts as the once peaceful community is overrun with the restless dead scratching and clawing their way to the surface with an insatiable hunger for human flesh. Now only a handful of unlikely Heroes are left, banding together to fight for their very lives. On a night that never ends, the only thing worse than death is becoming infected.

Last Night on Earth The Zombie Game is a fast-paced game of brain-eating zombies, small town heroes and horror movie action. Players take on the role of either the heroes, working together to make it through the night or the zombies, unending waves of undead spreading over the town like a plague. Featuring a modular board, eight heroes to choose from and several different scenarios to play that drastically change the game. Last Night on Earth is designed to create a cinematic feel as the story and game unfolds. For 2-6 players. Takes 60-90 minutes. Modular game boards. Heroes versus Zombies.
Flying Frog 2011-07-18 10:23:27 Amazon Link
Lich Queen's Beloved 24 Site-Based 4-5 sessions 3 Long ago, before many of the worlds known in the present day were born, the illithids ruled a vast empire known to some as Nihilath. The illithid empire held many worlds and even a few planes of existence in their tentacled grip. After a thousand years of engineering, they constructed an artificial world known as Penumbra, a vast disk that circled a sun, the planet's radius something like a hundred million miles.

And of course the empire kept slaves. For thousands of years the Illithid worked on these slaves, genetically engineering them in tumerogenesis tanks to impart certain physical, spiritual, and psionic enhancements on selected slave-soldiers. The Gith, once thought to be humans, after thousands of years of slavery and controlled breeding, the illithid thralls were no longer recognizable as they once were. They were longer of limb, with skin the tawny color of old ivory and slightly pointed ears. The mind flayers trained the gith as a slave army that could spearhead invasions across planar boundaries.

Then came Gith. Some say she was the personal bodyguard of a powerful illithid noble, while others claim she was only a lowly foot soldier and little more than a child. But her mental and physical powers were great, and her rage, hatred, power, and charisma was sufficient to guide the thralls to victory. The illithid empire was shattered by the slave rebellion (remembered by them as the Thrall Uprising). Not every illithid stronghold fell, but the ties that bound the empire together were broken, and even today the mind flayers have not recovered from that ancient war. They hid themselves away in the Underdarks of countless worlds, vowing to rebuild their strength and take vengeance against their treacherous former slaves, something they have not managed to do. Having won the war, Gith continued to treat her people (who would become known as the githyanki, a word meaning "children of Gith") as a conquering army rather than a free people. Having just won a war, she prepared to launch a new one, an Eternal Crusade that would exterminate every last illithid once and for all.

While some githyanki were comforted by Gith's military discipline, others chafed against it. One leader, Zerthimon, was the most vocal of the dissidents. He claimed that Gith would replace the illithid tyranny with her own, and that though she had been successful in the past as a leader of war, she was unfit to lead the People in peace. He called for her to step down. Gith refused, but Zerthimon and his followers would not allow themselves to be ruled by a new tyrant. Having just won a war, now a civil war began among the githyanki, with Zerthimon's loyalists battling Gith's. During the civil war, an already wounded world was reduced to an uninhabited cinder.

What happened to Zerthimon is a matter of dispute. Regardless, the followers of Zerthimon—now known as the githzerai, or "those who spurn Gith" retreated to Limbo. Meanwhile, the losses the githyanki sustained in their war were too great for Gith to continue her crusade, so they retreated to the conquered illithid settlements on the Astral Plane to rebuild their numbers to the point when they could exterminate both the illithids and the githzerai.

Soon after, a wizard called Vlaakith began advising Gith in matters of state. It was Vlaakith who advised Gith to find allies to help their diminished people survive. When no god would treat with her and negotiations with the chaotic slaadi failed, she traveled to the Nine Hells to meet with Tiamat. Only speculative legend tells of what happened in this meeting. Gith has never been heard from since. The outcome of the meeting has been evident ever since. To aid the githyanki in their mission of conquest, red dragons would forever be the allies of the githyanki race.

Ephelomon, consort of Tiamat, came to the Astral Plane alone and gave Vlaakith, whom Gith had designated her successor, a magical scepter that symbolized the Dragon Queen's acceptance of the pact. Vlaakith continued to rule as queen of the githyanki, and after her death her scepter passed to Vlaakith II, and thence to Vlaakith III, and so on until the reign of the current queen, Vlaakith CLVII. With a total of 157 queens since the illithid rebellion.
2011-11-23 19:42:07 Conversion here
Lord of the White Field 6 Site based 3 sessions 1 Dungeon Mag adventure.
Takes 2-3 sessions to play through. Characters should earn enough experience to gain a level.

In “Lord of the White Field,” the characters navigate the ghoul-haunted ruins of the town of Hampstead while seeking answers to its sudden destruction and a means to prevent the terror from spreading. The harrowing journey tests their mental and spiritual endurance as much as their physical prowess as they traverse a landscape filled with the ravenous dead.
Dungeon Mag 2011-03-20 00:00:00 Download here
Madness at Gardmore Abbey - Entire Version 6 Site-based non-linear 12 sessions 3 This is the Entire Version with the DM running the entire adventure. It is estimated to take 12 sessions.

This deluxe adventure takes heroes into the ruins of Gardmore Abbey, a monastery that was once the base of a militant order of paladins devoted to Bahamut. According to legend, the paladins brought a dark artifact back from a far crusade and stored it in their abbey for safekeeping, and evil forces gathered to assault the abbey and take it back. What the legends don’t tell is that this artifact was actually the Deck of Many Things, a force of pure Chaos.

This adventure brings characters into the extensive dungeons beneath the ruins—dungeons that are warped and twisted with the raw forces of Chaos surrounding the cards of the deck.

According to studies online it is completely non-linear, players can explore the Abbey in any manner they choose. This adventure covers levels 6-8 and is pretty long.
WotC 2011-10-20 08:02:03 Madness Link
Mansions of Madness - Boardgame 1 1 session 0.5 Mansions of Madness a boardgame that is adversarial: DM vs the players.

Mansions of Madness is a macabre board game of horror, insanity and mystery for 2-5 players. Gather your fellow investigators and unravel the dark mysteries within before it’s too late. Based on the horror fiction of master writer H.P. Lovecraft, Mansions of Madness creates an engrossing new narrative every time you play. Each game takes place within a pre-designed story that provides players with a unique map and several combinations of plot threads. These threads affect the monsters that investigators may encounter, the clues they need to find and which climactic story ending they will ultimately experience. One player takes on the role of the keeper, controlling the monsters and other malicious powers within the story. The other players take on the role of investigators, searching for answers while struggling to survive with their minds intact. Both the engaging plot and the stunning components will draw you in to a world of cosmic horror. The beautifully rendered modular map tiles show every intricate feature of the rooms you’ll search and the monster figures represent the otherworldly forces of evil in horrific detail. The bases for each monster figure even have slots into which you can insert that monster’s token, displaying only the pertinent statistics. All together, the thirty-two included figures, over 300 cards, over 200 tokens and markers and nearly 70 puzzle tiles,will help immerse you in a sanity-bending story of terrifying mystery. Do you dare enter the Mansions of Madness?
Fantasy Flight 2011-07-09 18:37:51 Amazon Link
Marvel RPG - for Superhero 0 Plot Based 1-2 sessions 0.5 Come play as Captain America, Spider-Man, Daredevil, Iron Man, Wolverine, and more! (I'm not sure you can make your own hero)

This brand new role-playing game only has one scenario as of now called "Breakout"

"The Avengers have been disassembled, the Fantastic Four are somewhere in space, and the X-Men aren’t answering their phone. When dozens of dangerous villains are sprung from the maximum-maximum security prison known as the Raft, who’s going to stop them? You are."

This uses Margaret Weis's Cortex Plus game engine, the same used in the award winning Firefly RPG, it features dice pools for actions and ways to cinematically alter fate like in the rpg named FATE.
Margaret Weis 2012-05-11 12:24:41 Amazon Link with helpful reviews

Margaret Weis Link
Midgard: The Lost City 14 Sandbox 10 sessions 4 This is a 4E adventure whose lead writer was Logan Bonnor of "The Slaying Stone" fame. It is a sponsored "Open Design" adventure. The Open Design team writes adventures commissioned like works of art.

The Lost City from Logan Bonner and Open Design manages to avoid the railroad and achieve that balance of a sandbox world combined with scripted elements and locations that experienced gamers love. Sandboxes far too often lack direction for the players, leaving them rudderless in an endless sea of details. Bonner and the crew at Open Design manage to offer a huge setting that weaves in location-based plots and overarching themes without making it seem boxed in.

Ultimately, it’s about – you guessed it – a lost city. The city is in a large desert somewhere. There are multiple ways in and some definitely cool things lying in wait – from ghosts and mummies to a race of lizard people doing the same job they’ve been doing for 500 years… Giants, bugs, mindless slaves, and – oh yeah – a godling waiting to be reborn. And did I mention that the city was flying before it crashed into the sand?
Open Design 2012-03-18 16:08:18 Desciption and purchase link
Mutants and Masterminds 1 0.5 A Superhero RPG. Winner of many many awards, and quite possible "The Greatest Superhero RPG ever made". (also see DC Adventures RPG) Here are some free adventures Free Adventures

Almost every Marvel and DC comics hero and villain has been stat'd up in M&M See M&M 3E Hero Stats
Green Ronin 2011-07-09 19:06:10 Mutants Masterminds
OA - Swords of the Daimyo 2 Linear 2 sessions 2 This was the first introductory adventure for Oriental Adventures published in 1986. It's converted to 4th edition. This is an "Oriental Adventure" set in Kara-Tur. It will use the new houserules limiting classes and themes and races to ones that fit in an Oriental setting to ensure the entire game has a harmonious feel. See here

Brought by many varied reasons to a small mura(town) near the village of Tosa. Your adventures in the Orient are just about to begin...
TSR 2012-03-15 12:39:26 Amazon link
OA - The Five Deadly Shadows 8 Linear Plot 2 sessions 1 This is an "Oriental Adventure" set in Kara-Tur. It will use the new houserules limiting classes and themes and races to ones that fit in an Oriental setting to ensure the entire game has a harmonious feel. See here

The town of Kudoku is in despair. Its magistrate (called a daikan in Kara-Tur) recently challenged the power of a group of assassins known as the Five Deadly Shadows, but died in the attempt. The Shadows represent the corruption of the virtues of Bushido, a code of conduct used by samurai warriors in feudal Japan. The seven virtues are used in this adventure to represent the principles that guide Kara-Tur society. Each event focuses on one virtue, allowing the players and their characters to gain an understanding of these societal principles. By mastering the seven virtues, the characters can more easily defeat the Five Deadly Shadows.
Dungeon Mag 2012-03-15 12:34:46 Dungeon Magazine
Pathfinder - Beginner Box 1 Linear 1 session 1 Take your first step into an exciting world of fantasy adventure with the Pathfinder Roleplaying Game Beginner Box! Within you’ll find simple rules to create and customize your own hero, as well as a robust system to run your character through challenging adventures and deadly battles against villainous monsters like goblins and dragons!

Will you be a courageous fighter who masters weapons and armor to cut a trail of destruction through your enemies? A wise cleric who calls upon the power of the gods to heal your allies and burn enemies with sacred fire? A witty rogue able to disarm traps and strike with deadly accuracy? A brilliant wizard whose magical powers bring foes to their knees? All the details of your character are yours to control. The only limit is your imagination!
Paizo 2012-02-15 11:31:30 Beginner Box
Pathfinder - Burnt Offerings 1 Plot Based in a location 3-4 sessions 2 Some people say this is one of the best low-level adventures ever written. They say it epitomizes everything Paizo has to offer. What a great place to start off with the Pathfinder rules. The author is James Jacobs, and he is really good at writing events and characters that evoke strong reactions.

It begins in the small coastal town of Sandpoint. In a time when rumors of rampaging dragons and massing armies of giants have everyone on edge, the people of Sandpoint eagerly anticipate the coming festival to commemorate the consecration of a new temple. Yet, at the height of the ceremony, disaster strikes. A band of goblins assaults Sandpoint, and it falls to the heroes to defend the new temple.

In the days that follow, a mysterious malady that leaves its victims monstrously deformed and dangerously insane spreads through the town. The PCs must not only determine what’s causing this strange contagion, but also discover the sinister connection between the plague, the goblin attacks, and the emergence of a strange rune from an empire thought to be long dead.
Paizo 2011-07-18 19:37:13 Paizo Link
Pathfinder - Cage of Delirium 7 Site Based 4-5 sessions 2 Written by Goodman Games. It is a very scary horror themed adventure set in a burned down insane asylum. It even came with its own scary music CD to help set the mood.

For decades, the ruined mansion south of town has been the source of furtive whispers and ill omens. While many have forgotten the night the sky burned red and the old halls fell to flame, all know that now its grounds are a dead place, where only fools and the suicidal dare tread. Yet those who do remember that fateful night nearly forty years ago can tell another tale: a tale of generosity, good intentions, and an unlikely romance, but also of jealousy, blasphemous curiosity, and demoniac insanity. The mansion to the south wasn’t just some fop’s manor house, they say, but a hospital - an asylum of the insane. Now the heroes must infiltrate the long-abandoned, fire-scarred, and cursed halls of Haverthold Asylum. Can they put to rest the spirits that still stalk the ruin’s halls?
Goodman Games 2011-07-19 15:22:43 Goodman Link
Pathfinder - Carnival of Tears 5 Plot based 4 sessions 3 Welcome, Welcome, One and All! Welcome to the Carnival!

Pathfinder RPG Adventure: Carnival of Tears is a low-level, event-based adventure written by Nicolas Logue and Tim Hitchcock. Two of Paizo's masters of the gruesome.

You, the Players, have come to enjoy the local Carnival in Falcon's Hollow. While enjoying contests and fun events, you start to notice odd things happening. Can you figure out what sinister things are happening at the Carnival and stop them before it is too late?
Paizo Pathfinder 2011-05-20 00:00:00 Buy at Paizo
Pathfinder - Carrion Hill 5 Site Based 3-4 sessions 2 A dark urban horror adventure for 5th-level Pathfinder Roleplaying Game characters. The adventure features a mix of urban and dungeon sites, and draws its inspiration from the popular writings of H. P. Lovecraft.

The strange city of Carrion Hill has long loomed over the surrounding swamps in eastern Ustalav, yet its rulers have shifted many times through the centuries. Often enough that only a few sinister scholars and curious minds know the true nature of the hill’s original inhabitants—vile and depraved cultists of the Old Gods. Yet this morning, a dreadful recrudescence rises from the depths of buried nightmare in the vaults below Carrion Hill. A monster stalks the twisted alleys of the city, spreading panic before it and leaving destruction in its wake. Can the Carrion Hill Horror be stopped?
Paizo 2011-07-19 07:48:03 Paizo Link
Pathfinder - Crown of the Kobold King 2 Site Based exploration 4-5 sessions 3 Takes place in Falcon's Hollow a town created by Paizo, where a great number of calamities seem to occur over the years. Great story, really fun moments. It is one of the first modules sold by Paizo. Written by Nicolas Logue, one of Paizo's greatest DM's.

Five children from the town of Falcon’s Hollow have gone missing, dragged off into ruins underneath a cursed dwarven monastery. Soon they will be sacrificed to the crown, all to the glory of the twisted King of the Kobolds. If they are to be saved from this gruesome fate, brave heroes must follow their trail to the monastery and plumb the depths of its trap-laden and monster-infested halls.
Paizo 2011-07-18 19:55:04 Paizo Link
Pathfinder - Crypt of the Everflame 1 Site Based 3-4 sessions 2 The first official adventure written specifically for the brand new Pathfinder rules.

The young heroes of the town of Kassen are ready for their coming-of-age ceremony, an old tradition in which they retrieve a piece of the eternal flame burning in the tomb of the town’s founder. Yet when they arrive there, they find only the corpses of their fellow townsfolk, dead bandits, and mysterious animated skeletons. The novice heroes must brave the traps and perils of the Crypt of the Everflame, discover the source of the corruption that has awakened an ancient evil, and defeat a menace that seeks vengeance against Kassen and its people.
Paizo 2011-07-18 20:08:38 Paizo Link
Pathfinder - Curse of the Riven Sky 10 Site Based 4-5 sessions 2 Written by Monte Cook.

The black clouds of war are gathering, and evil flocks to their thundering call! While seeking the legendary expertise of a cloud giant skymage, the PCs interrupt an attack on his lair by well-armed and magically augmented hill giants. To obtain the cloud giant's arcane knowledge, the PCs must seek out and eliminate the source of the hill giant threat, yet the brutes have little information other than the name of their employer—a mysterious giant calling herself the Storm Queen, whose anger and hatred have transformed over the course of years into a murderous plan that could cost hundreds of innocent lives. Can the PCs find the Storm Queen in time to prevent her from unleashing a horde of vengeful ghosts upon the world?
Paizo 2011-07-19 08:51:23 Paizo Link
Pathfinder - From Shore to Sea 6 Plot Based 3-4 sessions 2 An aquatic dungeon adventure for 6th-level Pathfinder Roleplaying Game characters.

They Come from Beneath the Sea! The deep waters of the Hellmouth Gulf have long concealed ancient mysteries, both wondrous and terrible. But these secrets have been submerged for too long, and the remote coastal village of Blackcove has accidentally awoken a slumbering horror from a bygone age. Strange creatures now venture from beneath the waves to steal townsfolk away in the dark of night.

Can the PCs discover the fate of Blackcove’s lost villagers? What secrets still lie hidden on the mysterious, ruined island just offshore, and what now lurks in the flooded temples beneath the isle? And what horrific fate lies in store for those unfortunate souls who fall prey to the island's eldritch influence?
Paizo 2011-07-19 07:49:46 Paizo Link
Pathfinder - Kingmaker 1 - Stolen Land 1 Non Linear 3-4 sessions 2 The Pathfinder Kingmaker adventure path is a complete sandbox adventure. The players acquire quests and can handle them in any order and any way they can devise.

A Realm to be Tamed

Enter the Stolen Lands, a wilderness claimed by nobles, bandits, and beasts alike. Into this territory the fractious country of Brevoy sends its emissaries, tasking them with subduing the lawless folk and deadly creatures that have made it a realm of savagery and shame. Beyond the last rugged frontier stretches the home of voracious monsters, capricious fey, wily natives, and bandits who bow to the rule of a merciless lord none dare defy. Can the PCs survive the Stolen Lands, bring their dangers to heel, and lay the foundations of a new kingdom? Or will they just be one more fateful band, lost forever to the ravenous wilds?
Paizo 2012-02-23 13:46:02 Paizo link
Pathfinder - Master of the Fallen Fortress 1 site-based 1 session 1 This is a one session gameday adventure. Good for introducing people to Pathfinder rules. It is freely downloadable.

The ruined siege castles outside Absalom have long beckoned adventurers looking to make a name for themselves. Now an earthquake has cracked open one of these fabled ruins, and its lost mysteries and fantastic treasures lie exposed for the first time in centuries. But the tower's empty halls once more echo with living footfalls, and a new master has claimed the Fallen Fortress as his own. Can the PCs find a way to get inside its shattered walls? What ancient dangers and fresh threats will they encounter inside its crumbling chambers? And will the PCs be able to defeat the current Master of the Fallen Fortress?

Master of the Fallen Fortress is a dungeon-based adventure for 1st-level chararacters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest RPG. It also serves as an introduction to Pathfinder Society Organized Play (Paizo's constantly evolving, world-wide megacampaign). The adventure involves exploring an ancient, ruined tower and rescuing the captured Pathfinder held within.
Paizo 2011-07-30 17:52:27 Download for Free
Pathfinder - Realm of the Fellnight Queen 7 Mixed 3-4 sessions 3 One of the top rated paizo adventures. A wilderness adventure for 7th-level Pathfinder Roleplaying Game characters.

Stay Out of the Woods

Deep in the forest, something is stirring. An evil fey sorcerer, cast out of the First World millennia ago by her own kin, has found a way to break through the ancient walls of her prison, and carries with her a vengeance too deep to be sated. For the quiet Andoren town of Bellis, busy celebrating a long-awaited marriage, it's a time for joy and laughter. Yet the forest that's always sheltered it is growing dark, and things are moving in the heart of the woods...
Paizo 2012-03-09 14:08:46 Get from Paizo here
Pathfinder - The Godsmouth Heresy 1 Site Based 3-4 sessions 3 An urban and dungeon adventure for 1st-level characters.

Deep below the anarchic city of Kaer Maga, someone—or some thing—has begun stealing corpses from the city’s most prestigious tomb, the Godsmouth Ossuary. Fearing the worst, the clerics of Pharasma in charge of maintaining the crypts quietly call for aid, not wanting to risk their own members in combating whatever horrors may have crept in from the tunnels and hidden chambers of the legendary Undercity. Yet when the PCs venture below the closed-off sections of the crypt, what they find may be more than they bargained for. For beneath the infamous crypt lies a temple from an ancient empire devoted to sin, and a former Pharasmin cleric who’s weathered his goddess’s wrath to create an army of undead minions, their dead flesh standing ready to support his heretical plans.
Paizo 2012-03-09 14:10:48 Get From Paizo
Pathfinder - The Harrowing 9 Site Based 3-4 sessions 4 A top rated adventure!

Varisian fortune-tellers from across Golarion use the mystic harrow deck to read fate and predict the future, but few have ever mastered the mysterious harrow to such a degree as Sonnorae, a long-dead bard from the Age of Darkness. Fearing her collection of stories would be lost when she died, she created a demiplane within her own harrow deck to contain them. Over time, these stories took on lives of their own, and melded with the images on the cards themselves. But not all stories have happy endings, and the storykin who inhabit the Harrowed Realm have their own motivations and plots for power or even escape into the real world. When the PCs find themselves drawn into the Harrowed Realm in search of a disappeared scholar, they must use all their wits and steel to navigate the landscape and politics of this strange wonderland and make it home again.

It features an entire plane of fanciful locations and characters inspired by the popular harrow deck of the Pathfinder campaign setting. In addition, you’ll find a brand-new monster and an optional rules subsystem allowing players to bend reality to their wills by using all 54 cards in the optional Pathfinder Campaign Setting Harrow Deck to manipulate the strange demiplane in which they adventure.

It is highly recommended the DM own the Harrow Deck that Paizo sells HERE
Paizo 2012-03-09 14:16:05 Get from Paizo
Pathfinder - We Be Goblins! 1 Plot Based 1 session 1 A Free Gameday adventure from Paizo.

The players PLAY AS GOBLINS.

The Licktoad goblins of Brinestump Marsh have stumbled upon a great treasure—fireworks! Yet unfortunately for them, the tribe member responsible for the discovery has already been exiled for the abhorrent crime of writing (which every goblin knows steals words from your head). To remedy this situation, the Licktoads’ leader, His Mighty Girthness Chief Rendwattle Gutwad, has declared that the greatest heroes of the tribe must venture forth to retrieve the rest of the fireworks from a derelict ship stranded in the marsh. In order to prove themselves as the Licktoads’ bravest goblins, the PCs must complete a series of dangerous dares, from swallowing bull slugs and braving the dreaded Earbiter to dancing with Squealy Nord himself. Yet even once they’ve proven their mettle, the adventure is just beginning. For the ship in question is far from uninhabited, and Vorka the cannibal goblin would like nothing better than a few tasty visitors....
Paizo 2011-07-19 07:45:57 Paizo Link
Ravenloft (Original) in 4E 5 Site-based exploration 4-5 sessions 2 The original Ravenloft module converted to 4th edition.

Ravenloft is a classic Site-Based adventure where the party can freely explore the surrounding area and castle which are extremely well detailed and full of flavor. A perfect villain opposes them at every turn. Plus key elements change every time you play it.

Ravenloft is a classic gothic horror story. Many mysteries surround Strahd, his castle Ravenloft, and the lands of Barovia. The dark forests of Barovia are filled with wolves and other creatures, making travel there quite unsafe. Far above the village sits Castle Ravenloft, Strahd's home and fortress. Every night thousands of bats fly out of the castle's towers to feed. It is said that sometimes Strahd flies with them. Certainly, Barovia will never be safe until all the evil in his castle is destroyed. No one knows what hides within the castle. Ancient tales tell of dungeons and catacombs deep under the castle. Other stories recall the great halls, treasures, and glory of Ravenloft centuries ago. Undoubtedly Strahd has installed numerous deadly traps since then.
TSR 2011-01-20 00:00:00 Description

Ask to be made an admin and you can download the module and the conversion.
Reavers of Harkenwold 2 Plot based but in an area 5-6 sessions 3 This is the adventure included in the Essentials: Dungeon Master's Kit
It can be finished in 5-6 sessions.

- Non-linear
- Fairly engaging, with a clear antagonist and clear steps to thwarting them.
- Contains some interesting set piece combats.

An evil organization has been terrorizing the local settlers. It is up to the players to find out more about it and possibly put a stop them.
WotC 2011-03-20 00:00:00 Buy here
Red Box Adventure 1 Site-Based 2 sessions 1 This is the adventure included in the Red Box Essentials set.
Probably finish it in exactly 2 sessions.

It is actually a quite difficult and fun dungeon crawl. The party has just tracked down a shadowy figure who launched an attack on their caravan. They enter the wizards lair to find out the purpose of his attacks.
If you want to have fun, read the Solo adventure in the Red Box as a leadup to this adventure.

There is a sequel to this adventure named Sunderpeak Temple. Look for it in the games list.
WotC 2011-02-20 00:00:00 Buy here
Savage Worlds RPG - Adventure 1 Various various 0.5 Savage Worlds is an RPG that is touted as Fast, Furious, and Fun!

It supports many types of worlds, such as Fantasy, Modern, Old West, Futuristic, and Apocolyptic.

There is a free downloadable GameDay adventure called "The Wild Hunt" that takes place in modern times, it is a survival horror story. There are also many other printed adventures.

See more info on their homepage Savage Worlds page
Pinnacle Entertainment 2012-02-15 15:08:25 Downloads here
Shards of Selune 3 Plot Based 3 sessions 1 This adventure has a lot of skill challenges, exploration, and social encounters in the city of Neverwinter. If that's not your thing, avoid it. There is combat also. It is Forgotten Realms Lore heavy for those that enjoy that type of thing.

"Shards of Selune" takes place in Neverwinter, a city still recovering from the Spellplague and the eruption of Mount Hotenow. The adventurers must recover the shards of Selûne—three gemstones that have fallen from the sky as shooting stars—before the jewels end up in the wrong hands.

"Themes" from the Neverwinter book are permitted and strongly encouraged.
Dungeon Mag 2012-04-03 08:08:28 Dungeon Mag
Sherlock Holmes Consulting Detective 1 Plot based mystery 1 session 0.5 Have you ever had the desire to walk the streets of Victorian London with Sherlock Holmes in search of Professor Moriarty? To search the docks for the giant rat Sumatra? To walk up Baker Street as the fog is rolling in and hear Holmes cry out, "Come, Watson, come! The game is afoot!"? Now you can! You can enter the opium den beneath the Bar of Gold, but beware, that may be Colonel Sebastian Moran lurking around the corner. You can capture the mystery and excitement of Holmes' London in this challenging and informative game. You, the player, will match your deductive abilities against your opponents and the master sleuth himself, Sherlock Holmes.

You are presented with a mystery to solve, and it is then up to you to trace the threads of evidence through the byways and mansions of nineteenth century London. You will interview suspects, search the newspapers for clues, and put together the facts to reach a solution. Why were two lions murdered in Hyde Park? Who is responsible for the missing paintings from the National Gallery? Who murdered Oswald Mason and why? These are just a few of the cases that will challenge your ingenuity and deductive abilities.

This is not a board game: No dice, no luck, but a challenge to your mental ability. The game has been thoroughly researched for Holmesian and Victorian accuracy so as to capture a feeling of that bygone era.
out of print 2011-08-05 14:27:36 BGG Link
Snake Bite! 12 Linear 2 sessions 1 This was originally a solo scenario written for the D&D Miniatures Game. There was text the player was to read to himself and then run the minatures battles. It is so well written that it can be run as a simple 4E adventure. The descriptive text is really good, and each scene is pretty cool. The entire adventure takes place on two beautiful full color miniatures maps.

Rain poured down steadily as the caravan pushed slowly through the jungle. Sweating, cursing men cleared a path for the carts and wagons struggling along behind them. The narrow trail was a shortcut, according to the wine-swilling toughs in the last border town. They told Merrain, the caravan owner, that he could shave fifty miles off the trip to Copperport by following the jungle road instead of skirting around. He'd be fine, they said, provided he stayed on the trail. Merrain even hired extra muscle in case of trouble from the jungle's denizens. But the trouble was the jungle itself. After the first few miles, nothing in this green labyrinth resembled a road or even a track. How could he stick to a road that didn't exist?

It was late on the second day that the towering obelisks came into view. The white pillars rising from the greenery were jarringly out of place. Staring up at them, Merrain realized that the low hissing he heard was not rain spattering on leaves. (Why did it have to be Yuan-ti?)
WotC 2011-11-08 12:26:18 Free Download Link
Song of Fire and Ice RPG - Peril at Kings Landing 1 3 Game of Thrones RPG - Peril at Kings Landing adventure.

"Winter is coming..."
2011-07-09 18:38:17
SOW - Last Breath of the Dragon Queen 30 Linear Plot Based 3-4 sessions 2 Come on I know a lot of you might think: "I don't want to skip to the end of the entire Scales of War adventure path." But let me tell you, what are the odds you can ever keep together a group long enough to go through 30 levels? Not high. Plus, there are some absolute crap adventures in all three tiers of this adventure path. Chances are that group would get bored and quit halfway through, because they really do suck that bad. Plus each one is very compartmentalized, so much so that you can run them separately and not tell people and no-one would ever know there were linked adventures before and after. So anyway, just jump to the end which is absolutely EPIC! Fight Tiamat!

The Platinum Dragon (Bahamut) has asked for help from the greatest heroes in existance. He senses Tiamat, the five headed dragon goddess of greed, envy, and wealth, who just recently lost a war for the Prime Meterial Plane is recovering. Now is the time to strike at her on her home plane of the Nine Hells.

By the end of the adventure, the characters should have saved the universe, slain a god, and achieved their epic destinies. The characters travel to Tiamat’s lair in the Caverns of Fiery Splendor, where they face Tiamat’s most loyal guardians, then the Dragon Queen herself in all her five-headed might. They aren’t fighting a reflection of Tiamat, an avatar of Tiamat, an aspect of Tiamat, or anything less daunting than the actual goddess at the zenith of her power.

PLEASE! Only players who have played at Epic before. Plus, the character they bring to this adventure must have been played at Epic level also. Epic can be very complicated and there wont be time to teach inexperienced people.
Dungeon Mag 2011-11-24 15:00:00 Download
Star Wars Saga edition 1 0.5 Star Wars Saga edition won numerous awards. Here is a list of links to adventures on rpggeek.com RPGGeek links Look for the "Linked Items" for adventures and other stuff. 2011-07-08 15:06:34
Steading of the Hill Giant Chief 12 Site Based 4 sessions 2 Steading of the Hill Giant Chief (Original). This is the original 1978 module converted to 4th Edition rules.

Giants of different types have been raiding lands occupied by humans. Angered by this, the human rulers hire a group of adventurers to "punish the miscreant giants."

Part of the beauty of this module is that the Steading is designed to be a real place. This place is living, breathing, and filled to the brim with Giants who react and respond. You're job as adventures is to play smart, use your brain, and all your resources to defeat them. Be creative and devious, because the DM's job is to improvise for the bad guys.

Chris Perkins of Author/Podcast/Video fame has converted this in Dungeon Magazine.
TSR and WotC 2011-12-02 00:00:00 Get from Dungeon Mag
Sunderpeak Temple 2 Linear 2 sessions 1 Written to be a direct follow-up to the Red Box Adventure. It was the Red Box Gameday adventure. It is shorter, but when played with the Red Box makes up an entire full length adventure. By itself this is 2 sessions at most.

For years, the residents of Sunderpeak Temple devoted themselves to lives of contemplation and good works along the untamed western reaches of the Nentir Vale. The folk of the temple included servants of many of the good deities, including Pelor, the sun god; Bahamut, the god of justice; and MeJora, the goddess of civilization. Where they lived and worked together within the mountain temple's ancient stone walls, the faithful of Sunderpeak came to be known as learned healers, sage advisors, and stalwart defenders of the innocent.
WotC 2011-06-08 06:50:27 Description Here
That Which Never Sleeps 4 Linear 2 sessions 1 "That Which Never Sleeps” takes place in the city of Neverwinter, where a series of seemingly random murders leads the adventurers to discover the nefarious plot of a ............. The heroes must overcome mind-controlled thralls, vicious monsters, nightmarish creatures from beyond reality, and the insidious, whispering influence of a maddened aberration to defeat their foe and save Neverwinter from another disaster.

Players are recommended to read more about the Abolethic Sovereignty in the Neverwinter Campaign Guide.
Dungeon Mag 2011-11-20 06:41:07 Dungeon Mag Here
The Gauntlgrym Gambit 4 Linear 2 sessions 1 “The Gauntlgrym Gambit” begins in the coastal city of Neverwinter. Whispered rumors and fenced artifacts lead the heroes through the trackless wilderness in search of the legendary lost dwarven realm of Gauntlgrym, where they face not only the Ashmadai cultists who uncovered a portion of the city but also the monstrous denizens of its lightless expanse and the strange oozes that threaten to subsume it entirely.

Players are recommended to read more about Gauntlgrym in the Neverwinter Campaign Guide.
Dungeon Mag 2011-11-20 06:39:49 Dungeon Mag Here
The Slaying Stone 1 Site-Based exploration 3 sessions 1 Shorter Site-Based adventure. This will take from level 1 to level 2. It is probably 2-3 sessions.

The tiefling empire of Bael Turath crumbled long ago, but the ruins of its ancient cities remain. Lost within one such ruin is a powerful relic called the Slaying Stone, and brave heroes must retrieve it before it falls into the hands of their enemies!
WotC 2011-01-20 00:00:00 Buy here
Tomb of Horrors (DM Reward) 9 Site-based 5 sessions 3 There are at least 5 versions of Tomb of Horrors
  • Original AD&D version 1978
  • Return to the Tomb of Horrors 1998
  • DM Rewards Tomb of Horrors
  • Fan Made 4E Tomb of Horrors
  • Tomb of Horrors 4th edition
This is the DM Rewards 4E Tomb of Horrors that got sent out in the mail to DCI members in 2010. It is 9th level and will take about 5 sessions to complete. It attempts to be a total conversion of the original 1978 Tomb of Horrors. It is just as deadly as the original. Even if you've only read the original and never played it, play it! It becomes so much more when you are actually in it. This is a thinking person's module.

Somewhere under a lost and lonely hill of grim and foreboding aspect lies a labryinthine crypt. It is filled with terrible traps and not a few strange and ferocious monsters to slay the unwary. It is filled with rich treasures both precious and magical, but in addition to the aforementioned guardians, there is said to be a demi-lich who still wards his final haunt. Only the large and well prepared parties of the bravest and strongest should even consider the attempt to enter this crypt.

All players should make Essentials only characters that are simple to play, and must bring a backup character to the game since their first one may die. The DM should pull no punches.
RPGA 2011-03-20 00:00:00 Getting this requires asking someone who has a physical copy, but here is a picture of it.
Description

Or ask an admin for access and you can download it from this site.
Tomb of Horrors-Dead Gods Tomb 22 Site-based 4-5 sessions 2 There are at least 5 versions of Tomb of Horrors
  • Original AD&D version 1978
  • Return to the Tomb of Horrors 1998
  • DM Rewards Tomb of Horrors
  • Fan Made 4E Tomb of Horrors
  • Tomb of Horrors 4th edition
This is the fourth and final section of the Tomb of Horrors 4th edition adventure for level 22 players. The adventure was purposely split into 4 parts that jump between levels and is not meant to be continuous.

This super-adventure is a completely new adventure, written taking into account the long history and background story of the Tomb of Horrors. It is not a conversion of the original Tomb of Horrors.
WotC 2011-01-20 00:00:00 Buy Here
Tomb of Horrors-Garden of Graves 10 Site-based 4-5 sessions 2 There are at least 5 versions of Tomb of Horrors
  • Original AD&D version 1978
  • Return to the Tomb of Horrors 1998
  • DM Rewards Tomb of Horrors
  • Fan Made 4E Tomb of Horrors
  • Tomb of Horrors 4th edition
This is the first section of the Tomb of Horrors 4th edition adventure for level 10 players. The adventure was purposely split into 4 parts that jump between levels and is not meant to be continuous.

This super-adventure is a completely new adventure, written taking into account the long history and background story of the Tomb of Horrors. It is not a conversion of the original Tomb of Horrors.
WotC 2011-01-20 00:00:00 Buy Here
Tomb of Horrors-Skull City 17 Site-based 4-5 sessions 2 There are at least 5 versions of Tomb of Horrors
  • Original AD&D version 1978
  • Return to the Tomb of Horrors 1998
  • DM Rewards Tomb of Horrors
  • Fan Made 4E Tomb of Horrors
  • Tomb of Horrors 4th edition
This is the third section of the Tomb of Horrors 4th edition adventure for level 17 players. The adventure was purposely split into 4 parts that jump between levels and is not meant to be continuous.

This super-adventure is a completely new adventure, written taking into account the long history and background story of the Tomb of Horrors. It is not a conversion of the original Tomb of Horrors.
WotC 2011-01-20 00:00:00 Buy Here
Tomb of Horrors-Tomb of Shadows 14 Site-based 4-5 sessions 2 There are at least 5 versions of Tomb of Horrors
  • Original AD&D version 1978
  • Return to the Tomb of Horrors 1998
  • DM Rewards Tomb of Horrors
  • Fan Made 4E Tomb of Horrors
  • Tomb of Horrors 4th edition
This is the second section of the Tomb of Horrors 4th edition adventure for level 14 players. The adventure was purposely split into 4 parts that jump between levels and is not meant to be continuous.

This super-adventure is a completely new adventure, written taking into account the long history and background story of the Tomb of Horrors. It is not a conversion of the original Tomb of Horrors.
WotC 2011-01-20 00:00:00 Buy Here
Trail of Cthulhu - RPG 0 Investigative varies 1 F'ing creative Geniuses! That's who write adventures for Trail of Cthulhu!

Trail of Cthulhu is a role playing game usually set in the 1930's. You can play "Purist" or "Pulp" style. Meaning you feel like normal investigators tryint to survive with wits, or machine gun toting heroes who still wind up insane.

The adventures are written by some of the most creative minds alive on this planet. Just go read a review, any review, you will be converted.

"Trail" is different from "Call of Cthulhu" as it uses Robin Laws' GUMSHOE system. The basic premise of GUMSHOE is that investigative skills (i.e., those you use to find or interpret clues) do not rely on a random chance for success. Instead, a character with an appropriate skill is guaranteed to find the core clues necessary for them to move forward in their investigation. Gone are the days where a single failed skill check would lead to a dead end for the party. Each character has a number of investigative abilities, representing their specialties and areas of knowledge. The goal is for the group as a whole to be able to cover all the important bases collectively.

However, there’s more depth to the game than simply a “if you have the skill, you succeed” because each character has points assigned to these skills which can be spent to gain additional information in a scene. These secondary clues are meant to add more details to the core clues, providing insight in to the overall plot, revealing information pertaining to a side story, or perhaps speeding the investigation by allowing the players to bypass some obstacle, location, or requirement.

But! that's not the important part, the important part is the authors who write adventures are amazing!
Pelgrane Press 2012-03-18 19:33:04 RPGGeek Link
Warhammer Fantasy RPG 1 1 Warhammer Fantasy RPG game. I will get a list of Scnenarios and adventures for this. 2011-07-08 14:50:34 Link
Warrens of the Stone Giant Thane 14 Site Based 4-5 sessions 2 This adventure draws its inspiration from the tri-partite “G” series of modules written by Gary Gygax in the 1970s—a series that was later collected into a single adventure module titled Against the Giants, published in 1981 by TSR, Inc. The series pitted characters against hill giants, frost giants, and fire giants, but stone giants got the short end of the stick. This adventure gives stone giants their moment to shine.

Written by Chris Perkins.
Dungeon Mag 2012-02-02 12:16:52 Dungeon Mag here
White Plume Mountain (4E) 14 Site Based 4-5 sessions 2 This is the classic adventure "White Plume Mountain" converted to 4E. It is converted using some special rules by Bob Bodine in making it a "dungeon crawl". It means the adventure is closer to the old school way of things. Each encounter is not a perfectly balanced monsters of appropriate level. The encounters are smaller and more frequent. Some significant changes to the rules therefore must be undertaken. Such as action points are only earned every 5 encounters or upon achieving certain goals. Daily powers that last 1 encounter last over the next 2 encounters. Monsters get an initative bonus to ensure they dont get steamrolled, etc.

This dungeon was made by the insane wizard Keraptis who descended into the volcanic mountain with a company of gnomes, and disappeared. It is decribed as: "crazy, over the top, pure fun", "the puzzle dungeon to end all puzzle dungeons", It was ranked the 9th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004.
TSR 2012-04-26 15:58:24 White Plume Conversion

You still need the original which I can give to you.
Winter of the Witch 22 Linear plot based 4-5 sessions variabl 2 An excellent intro to Epic Adventuring. The story is good, the encounters are cool. One of the most epic dragon fights ever. But, get ready for 2 hour fights, this is epic.

Unseasonable cold has arrived in the land -- a winter of deadly fury. Crops have withered on the vine, and the people of the land are suffering. The strange new winter has continued to spread, inexorably creeping south. If heroes don't rise soon to investigate the deadly chill, more and more people could die.
Dungeon Mag 2011-01-20 00:00:00 Dungeon Magazine here
WoBS - 1 - Scouring of Gate Pass 1 plot elaborate 5-6 sessions 2 War of Burning Sky part 1 The Scouring of Gate Pass

Welcome to the first adventure in the War of the Burning Sky campaign saga. Throughout the course of the campaign saga, a party of heroes become involved in an escalating war between mighty magical nations, and after many adventures, military battles, and mysterious intrigue, it will be up to them to decide who will emerge victorious and rule in the aftermath.
EnWorld 2011-04-20 00:00:00 Campaign Link
Wrath of the River King 4 Sandbox Plot 10 sessions 4 A 4E adventure written by Wolfgang Bauer's for his "Open Design" patronage sponsored publishing group. These were commissioned works of art by people willing to sponsor money for the authors.

WotRK is a tale of greed, love and revenge, where the heroes start off trying to find the miller's wife, but quickly find themselves embroiled in a game of thrones amongst 3 factions of Fey. They end up making their way towards the castle of the River King in order to prevent a Fey attack on the mortal realm. The adventure is very flexible (sandbox style) and stuffed full of interesting skill challenges, combat and more than anything else, roleplaying encounters and opportunities. The Queen's Birch Fair especially shines in this regard and is so full of adventure hooks that you can probably use it basis for half a campaign. For the more combat-minded, there is plenty as well. Several of the encounters even look positively deadly. All in all, this is by far the best 3rd party adventure written for 4e. And not only is it a great adventure, but it is also an awesome inspiration and a must have for any DM who ever plans to bring his players to the Feywild.

This one is under 30 encounters and around the same length as Keep on the Shadowfell. Some encounters are optional or can be role-played.
Open Design 2012-03-18 15:50:29 Description Link This one is not buyable, you have to ask me for it.
userlevel is 0